As William Gibson offhandedly noted, ‘Customers don’t buy products so much as narratives.’ Just how little offhand this comment reads is well attested in the most recent byplay between the real and the virtual as seen in the shift into fashion within the gaming industry, which has long since made active use of product placement but which is now producing fashion collections to sell pertinent clothing to its fans—an obvious ploy to market its narrative in a further step.
For instance a clothing line has been created for the Sony racing games, Gran Turismo. Another more recent and perhaps even more telling example comes from the Peace Walker collection, whose hero, Naked Snake (Konami Digital Entertainment) wears a T-shirt with the logo for Axe on it, simple product placement. And now they offer the Metal Gear Solid field coat. And there is the Deus Ex series, Human Revelation by Eidos Montreal as well as Call of Duty: Black Ops, whose protagonist drives a Jeep Wrangler; Chrysler has put out the 2011 model as a limited edition for $ 33,500, only available in black, with the game logo featured. And finally Musterbrand will be coming out soon with a collection for Human Revolution.
These and other examples indicate the extent to which product placement since its major introduction in the series Miami Vice has leaked narrative into marketing strategies and further muddied the border between the imagined and the lived.
Photo: Gran Turismo




